Due to popular request (haha) , I am going to talk about what's new in Kill Mario:
- There's new music made by fellow programmer Onur C. The music is very good and suits the game much better than the pop rock music I was using up to now, but the quality of the recording is pretty bad. I hope he will send me an other version.
- Added an "About this program" in the menu.
- Added the option to turn off sound effects.
- The settings menu can be launched while playing. You can for instance change the resolution of the game while playing! Can Quake 3 do this ? aha! who's the better programmer now Mr Carmack ?
- Changed the splash screen.
- Uploaded Kill Mario to a SVN repository at Google. It's mostly useless since I don't plan on programming with anybody else but at least I know there's a copy of the source code somewhere, and it made me discover the basics of revision control. Link at the right.
And now the things I have to do:
- Add new enemies. The first one I'll add will probably be the koopa:
- Add a menu where you can choose the level you want to play, and allow saving.
- Now this one's the hardest one to add since it involves modifying the engine of the game which I haven't touched in a couple months: I have to give a depth property to all the objects so that I can decide in which order they are displayed so as to remove some graphical bugs. This involves a lot of delicate linked lists programming, but being better than Carmack makes me able to do these kind of things. I don't expect you to understand this mere mortals.
- Find other things to do...
- ...and do them.
- Stay motivated.
Labels: game, kill mario, new features, programming