Compiler lover

Wednesday, March 14, 2007

Download an old beta

Click here to download Kill Mario. Keep in ming it's a very early version.

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Thursday, December 21, 2006

This is me, trying to load a saved game.

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Sunday, December 03, 2006

What's new in KM? #1

Due to popular request (haha) , I am going to talk about what's new in Kill Mario:
  1. There's new music made by fellow programmer Onur C. The music is very good and suits the game much better than the pop rock music I was using up to now, but the quality of the recording is pretty bad. I hope he will send me an other version.
  2. Added an "About this program" in the menu.
  3. Added the option to turn off sound effects.
  4. The settings menu can be launched while playing. You can for instance change the resolution of the game while playing! Can Quake 3 do this ? aha! who's the better programmer now Mr Carmack ?
  5. Changed the splash screen.
  6. Uploaded Kill Mario to a SVN repository at Google. It's mostly useless since I don't plan on programming with anybody else but at least I know there's a copy of the source code somewhere, and it made me discover the basics of revision control. Link at the right.

And now the things I have to do:
  1. Add new enemies. The first one I'll add will probably be the koopa:
  2. Add a menu where you can choose the level you want to play, and allow saving.
  3. Now this one's the hardest one to add since it involves modifying the engine of the game which I haven't touched in a couple months: I have to give a depth property to all the objects so that I can decide in which order they are displayed so as to remove some graphical bugs. This involves a lot of delicate linked lists programming, but being better than Carmack makes me able to do these kind of things. I don't expect you to understand this mere mortals.
  4. Find other things to do...
  5. ...and do them.
  6. Stay motivated.

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Tuesday, November 21, 2006

First level screenshot

A lot of people asked me for some screen shots (haha), so here they are.
They were taken with different screen resolutions. In the final version of the game, I might not leave the possibility to play Kill Mario with a big resolution since:
1/ It might cause the game to run slowly on low end computer.
2/ It will affect the gameplay.

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Sunday, November 19, 2006

Kill Mario

Kill Mario is my first (and only!) C++ program programmed essentially with SDL and a whole bunch of libraries related. It's a Mario-like game inspired by many 2D games, but mostly from Yoshi's Island, aka one of the greatest platform game ever made. Some people start learning a new language with a "Hello World", other start with a 2D platform game. Some people are stupid, some are smart. Life sucks eh ? Now why am I talking about this game on a blog ? Well, besides the fact that I have nothing to do, it's in case anybody want a link to download the game. A website would be ideal, but I have no reliable server that I can use.

No screenshots or links to download the game yet.

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